Knight's Game ideas
Re: Knight's Game ideas
If you went that route then it would be like Final Fantasy XII's summon system. Not original, but still works. Seru are one of the reasons that I want to keep the old system (just update it a little). However, I also want a new 'fighting game' type of battle system. I can never fully decide which I want. But a 'fighting game' system can effectively use Seru. Take some of the Dragonball Z games...using the characters special moves (the powerful ones) are done kinda like a cut-scene and they always hit. Just like a summon in turn-based RPG's. So that could be how Seru work in that kind of battle system. And now i'm rambling again. I'm so torn and conflicted on this subject.
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Wulf Belmont, member of the Deuce Pine Moose gang.
Wulf Belmont, member of the Deuce Pine Moose gang.
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rknight808
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Re: Knight's Game ideas
New additions to the list could be added if leading chara in combat has a element
there by doing that type of elemental dmg + next chara would have an additional effect
and the third chara would add and another elemental dmg.
IE: first attack = fire damage
second attack = Water damage +fire damage = steam dmg
third attack = Lightning damage + steam damage = Additional damage
there by doing that type of elemental dmg + next chara would have an additional effect
and the third chara would add and another elemental dmg.
IE: first attack = fire damage
second attack = Water damage +fire damage = steam dmg
third attack = Lightning damage + steam damage = Additional damage
send link of pic or drawing/sketch and ill see about upgrading it or modifying it. just pm me link here
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Art is in the eye of the beholder. http://browse.deviantart.com/?qh=§i ... hitefeathe
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Rammerrush
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Re: Knight's Game ideas
... That scared me, I dont understand D':
Red: I've seen a 10-way.
Ram: That's how I met your mother, Red.
~Status~
Destuin= Dead
Dolor= Dead
CYOA= Dead
Furanda= Dead?
Ram: That's how I met your mother, Red.
~Status~
Destuin= Dead
Dolor= Dead
CYOA= Dead
Furanda= Dead?
Re: Knight's Game ideas
I understand it. If the first person to attack did some fire damage to the enemy, and then the second character did some water damage (so far we have steam damage now), then lastly the third character hit the enemy with some lightning attack (now we got additional damage).
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Redhollowlives999
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Re: Knight's Game ideas
Oh. I get it (I think.)
Sounds awesome. But also seems like a disadvantage. Like KH Re:CoM. The card this is annoying as the the the the, but it gave you some advantages.
Sounds awesome. But also seems like a disadvantage. Like KH Re:CoM. The card this is annoying as the the the the, but it gave you some advantages.
it really do be like that tho
Re: Knight's Game ideas
How would that work with enemies that have certain elemental affiliations? Would they be like immune to the damage stacking or something?

Re: Knight's Game ideas
probably would have to depend on the enemy and how well certain stacking would effect them. In other words, a lot of work for the poor programmers, lol.
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Rammerrush
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Re: Knight's Game ideas
Hey Kaaaaaaayyyy, Wanna work on a super difficult program for LoL 3? haha
Red: I've seen a 10-way.
Ram: That's how I met your mother, Red.
~Status~
Destuin= Dead
Dolor= Dead
CYOA= Dead
Furanda= Dead?
Ram: That's how I met your mother, Red.
~Status~
Destuin= Dead
Dolor= Dead
CYOA= Dead
Furanda= Dead?
Re: Knight's Game ideas
This actually sounds interesting. Would it be similar to the shiny Pokemon? Like they'd look different and all? Like color wise?rknight808 wrote: Monsters: The same monsters with a few new additions at various places and add a rarity type to each such as normal and rare and legendary due to harder to find.

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Redhollowlives999
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Re: Knight's Game ideas
I like this idea. Assuming you meant something like: Water + Fire = Steam, Steam + Ice = Frost, Frost + Fire= Wet/Water, Wet/Water + Lighting = Electrocution, and etc.
Is this what you mean? I find this super cool >__>
Is this what you mean? I find this super cool >__>
it really do be like that tho