Back On Track

Ideas, wishes, etc. of a Legaia 3 all goes here.

Fighting System

The Good Old Classic Style
7
64%
A New Style (Ask Lone For Details)
4
36%
 
Total votes: 11

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Redhollowlives999
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Re: Back On Track

Post by Redhollowlives999 » Fri May 25, 2012 3:30 pm

The same; may with a ATB twist...
it really do be like that tho

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Zup
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Re: Back On Track

Post by Zup » Sun May 27, 2012 1:30 am

There should definitely be an option to skip Seru summons now that I think about it...
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Re: Back On Track

Post by Redhollowlives999 » Sun May 27, 2012 2:03 am

like ffx?
it really do be like that tho

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Zup
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Re: Back On Track

Post by Zup » Sun May 27, 2012 2:06 am

yup

FFX had a good battle system too
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Re: Back On Track

Post by Redhollowlives999 » Sun May 27, 2012 6:31 am

That's not too bad... FFX had an interesting system with the aeons... I like how each aeon gets stronger based on each characters strength.. Like tuna with 54 strength = anima doing 999,999 damage
it really do be like that tho

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Zup
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Re: Back On Track

Post by Zup » Sun Jun 03, 2012 12:24 am

So I quickly went through the topic again and made a quick summary of what we "settled" on:

BATTLE:
-Keep the classic Legaia system with some updates to keep it fresh and modern
-Enemies appear on the map, but touching them takes you to battle
-Armor change returns
-Battle party of 3

CHARACTERS AND STORY:
-Takes place 100+ years after the first game, making it a "legend"
-The world has advanced in some technologies
-Need to find a way to bring Seru back
-Characters not limited to one element each
-6 to 8 party members total
-Expand the element pool

SERU:
-Option to skip Seru summon animations
-More Seru
-Have a mount Seru used for faster World Map travel

OTHER:
-Implement the Coliseum from Legaia 2, possibly combining it with the Muscle Dome
-Bring in minigames from both titles
-Bring in Variable Arts
-It would be called Legend of Legaia: [subtitle] or Legaia:[subtitle]

Might've missed a few things, but I think this is a pretty good summation so far
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Redhollowlives999
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Re: Back On Track

Post by Redhollowlives999 » Sun Jun 03, 2012 8:42 am

Yup gre at summary zup
All in favor? Say I!
it really do be like that tho

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Zup
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Re: Back On Track

Post by Zup » Sun Jun 03, 2012 6:58 pm

Aye
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Redhollowlives999
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Re: Back On Track

Post by Redhollowlives999 » Sun Jun 03, 2012 8:12 pm

Eye :P
Anybody else...
it really do be like that tho

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Re: Back On Track

Post by Rammerrush » Thu Jun 07, 2012 3:22 pm

Good summary Zup Ill add it to my topic post and give you credit. The real question is what next?
I think we should discuss the big plot launching device. As in; What launches our protaganist into the adventure That will be LoL3
Red: I've seen a 10-way.
Ram: That's how I met your mother, Red.
~Status~
Destuin= Dead
Dolor= Dead
CYOA= Dead
Furanda= Dead?

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