What Game Mechanics would you like to know?

Any information you would like to share or ask in regards to the hacking of Legend of Legaia
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meth962
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Re: What Game Mechanics would you like to know?

Post by meth962 » Mon May 09, 2016 9:07 am

Hrm, that's an interesting one. I can't remember if I ever found the x,y coordinates in battle which makes me think it'll be a little troublesome, but I can try. Doesn't look like I'll have any free time this week though ;_;
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Re: What Game Mechanics would you like to know?

Post by Nightshade » Thu May 12, 2016 3:17 pm

At some point, I'd be interested in knowing exactly what the boss AI patterns look like. One of the interesting things you mentioned about JuggerCort's AI is that it can't use Doomsday on even-numbered turns (turn 2, 4, 6, etc.), and I'd be interested if there are any similar exploits that can be used on other bosses. My experience has been that Saryu follows something similar (only using Earthquake on odd-numbered turns), but I don't have the definitive information about enemy AI to know for sure.
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Re: What Game Mechanics would you like to know?

Post by meth962 » Fri May 13, 2016 6:09 pm

xTrance wrote:Meth962, if you're still around, I'm curious as to what you might be able to figure out about positioning of characters and enemies on the battlefield. For instance, where serus are summoned relative to the position of the target and the summoner.

This is important for Mushura and Theeder in particular.
K I took a quick look before I have to go to my seminar.

Looks like the battlefield is an 8192 diameter circle so that gives you an idea of the distance. (Pixels?)

Mushara is summoned only according to the enemy: on the same X plane as the target enemy, about 1792 away on the Y plane. He comes in and runs through that enemy before starting Crazy Driver.

Theeder is summoned according to both caster and target: he is placed behind the caster 1430 away, but in line of the target enemy. Meaning the caster is in the middle between the two.

All I could test for the moment. Now I'm off to splice rice mats with a katana!
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gledson999
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Re: What Game Mechanics would you like to know?

Post by gledson999 » Wed Jun 08, 2016 11:33 am

This game is very wonderful, you battle mechanics is very interesting, AMAZING!!!

One day I'll finish my translation, unfortunately the text files is too complicated because the pointer, so I have to write with limited space xD

Meth962, you're amazing

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xTrance
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Re: What Game Mechanics would you like to know?

Post by xTrance » Sun Nov 06, 2016 3:15 am

meth962 wrote:
xTrance wrote:Meth962, if you're still around, I'm curious as to what you might be able to figure out about positioning of characters and enemies on the battlefield. For instance, where serus are summoned relative to the position of the target and the summoner.

This is important for Mushura and Theeder in particular.
K I took a quick look before I have to go to my seminar.

Looks like the battlefield is an 8192 diameter circle so that gives you an idea of the distance. (Pixels?)

Mushara is summoned only according to the enemy: on the same X plane as the target enemy, about 1792 away on the Y plane. He comes in and runs through that enemy before starting Crazy Driver.

Theeder is summoned according to both caster and target: he is placed behind the caster 1430 away, but in line of the target enemy. Meaning the caster is in the middle between the two.

All I could test for the moment. Now I'm off to splice rice mats with a katana!
Holy crap, thanks man!

Another Q if you get a chance.

Do shield/speed elixirs stack like power elixirs do? It seemed like extra shield elixirs did not reduce Tetsu's damage.

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meth962
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Re: What Game Mechanics would you like to know?

Post by meth962 » Tue Nov 08, 2016 12:51 pm

gledson999 wrote:This game is very wonderful, you battle mechanics is very interesting, AMAZING!!!

One day I'll finish my translation, unfortunately the text files is too complicated because the pointer, so I have to write with limited space xD

Meth962, you're amazing
Woah, thanks for the kind words! I hope my head doesn't inflate too much :D

Edit: Oh yeah, were you and I working on trying to find that "It was the seru." line in the intro of the game? Did you ever find that?
xTrance wrote: Another Q if you get a chance.

Do shield/speed elixirs stack like power elixirs do? It seemed like extra shield elixirs did not reduce Tetsu's damage.
Shoot, I knew this one but I couldn't find it in my notes. I won't be home for a few days to check but I'll look into it when I am home.
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meth962
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Re: What Game Mechanics would you like to know?

Post by meth962 » Wed Nov 09, 2016 11:19 pm

Yes Elixirs will stack just fine. I used six on Gala and his stat went from 282 to 838! That's a 20% increase six times over. Probably why they're hard to get :)
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Re: What Game Mechanics would you like to know?

Post by Nightshade » Mon Dec 05, 2016 4:21 pm

Can you tell me how much AGL you need to have 5, 6, 7, 8, and 9 art blocks while using Spirit?

I remember that there was a formula that you posted in some topic (can't seem to find it, nor the search function), but I wasn't able to translate it from the pseudo-assembly code to one that I could work out.

I think I saw it was something to the effect of:
New AGL = Old AGL * 1.4 + 8 or something along those lines, but again, not 100% on what that formula was.
Do not question yourself with the why or the how. I simply am, and that is all you need to know.

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meth962
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Re: What Game Mechanics would you like to know?

Post by meth962 » Mon Dec 05, 2016 5:22 pm

While using spirit:

5 hits = 102 AGL
6 hits = 123 AGL
7 hits = 145 AGL
8 hits = 166 AGL
9 hits = 188 AGL

That is if my assembly code interpretation was correct on here (i used old forum post you mentioned) and an excel sheet, lol. Someone can probably test before I can.

Also wow, good memory. That is the exact forumula when you reduced it down from the ridiculous programming of the Prokion team.

Prokion way:
(((agility << 3 - agility) * 0x66666667) >> 33) + 8
which if we get rid of compiler functions like shifting and the hex numbers, it would be...
(((agility * 8 - agility) * 1717986919) / 8589934592) + 8

Reduces to:
AGL * 1.4 + 8

:lol:
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Re: What Game Mechanics would you like to know?

Post by jpsimps2 » Mon Dec 05, 2016 9:36 pm

I have been curious about the same as GoldenPower with Noa ^^^

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