Metal Gear Solid (BECAUS WE NEED THIS!!!)

Anything outside Legaia that's a video game
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Zup
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Re: Metal Gear Solid (BECAUS WE NEED THIS!!!)

Post by Zup » Mon Nov 24, 2014 7:17 am

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K73SK
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Re: Metal Gear Solid (BECAUS WE NEED THIS!!!)

Post by K73SK » Tue Nov 25, 2014 7:44 pm

Ok, it's back to looking like a game lol
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Gameplaer90
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Re: Metal Gear Solid (BECAUS WE NEED THIS!!!)

Post by Gameplaer90 » Tue Feb 03, 2015 6:10 pm

Yeah the phantom pain makes Skyrim look like a walk in the park.
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Re: Metal Gear Solid (BECAUS WE NEED THIS!!!)

Post by GoldenPower89 » Tue Feb 03, 2015 7:10 pm

Skyrim's always been a walk in the park, but yeah, these screenshots look pretty nice.
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Re: Metal Gear Solid (BECAUS WE NEED THIS!!!)

Post by Zup » Wed Feb 04, 2015 6:31 pm

Anybody here play/hear about Metal Gear Rising: Revengeance? 'zis sick character action game by Platinum starring Raiden from MGS2. Super dope. Y'all should go play it. It birthed the sickest metal song ever'n one'a the greatest video game tracks of all time.

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AND THERE'S A GOT DAYUM GRAY FOX SKIN

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There was recently a little teensy weensie "teaser" for a potential sequel, although immediately after the Internet blew up about that, Geoff Keighley, among others, have said it ain't MGR2.

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I hope they're lyin' or they're wrong but technically right, like maybe it isn't called Metal Gear Rising 2 or somethin'. 'cause I want a Rising 2 more'n Red wants an Asian girl.
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Redhollowlives999
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Re: Metal Gear Solid (BECAUS WE NEED THIS!!!)

Post by Redhollowlives999 » Fri Feb 06, 2015 12:37 pm

I take offense to that last part. >.>



WHY IS THIS PIC SO HUGE HOLY CRAP DO SCREENS THAT BIG EVEN EXIST.
it really do be like that tho

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Re: Metal Gear Solid (BECAUS WE NEED THIS!!!)

Post by GoldenPower89 » Fri Feb 06, 2015 12:59 pm

Bigger is better.

I prefer a big picture to a small picture because you can really see the detail.
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Re: Metal Gear Solid (BECAUS WE NEED THIS!!!)

Post by IronJustice » Tue May 05, 2015 11:02 pm

My unsolicited history with the Metal Gear series:

ImageFirst got MGS VR Missions on PS1 back in about 6th grade. Before that I didn't know anything about this series and hadn't even heard of it. It was slightly confusing to be playing what I thought would be an actual game but was actually, well, VR training and minigames. Despite that, it grew on me and I loved the game. Eventually I mastered it, gaining that 100% completion after MUCH perseverance and patience. As an adult revisiting these old games, VR Missions again became a favorite since it works well with short sessions, allowing you to work on one thing with no distractions for as long or short as you wish.

ImageMuch later I got the actual Metal Gear Solid and... it was definitely strange going from playing VR Missions for years to the actual game. Above anything else, I love this game to death. The story is epic on so many levels, they crafted a deep and moving world that really pulls you in, with enough realism to suspend your disbelief. As far as the gameplay, it was good of course, but I had a serious case of "where the the the the the do I go?" I found myself looking up guides and having difficulty navigating the game. My skills were honed from VR Missions, but my instincts were lacking. Never fully beat the game, but I did get to the final area before I got tired of playing.

ImageLater in high school I got MGS2: Substance. On first impression, I was completely amazed. Even today it still looks and feels great. The gameplay was great, it improved on the last game in every way. However, the "where the the the the the do I go?" factor was turned up pretty high and a lot of parts of the game seem to drag. It again required a guide to play though. Unfortunately, the story was very weak compared to the previous game, which made me less motivated to muscle through some tedious tasks (like defusing tons of mines). Some lame moments include Ocelot grafting Liquid's arm and being controlled by it (WTF?), Vamp walking on water, Fortune deterring bullets, and Big Shell in general. Suspension of disbelief was tough here and the story was way less epic in general. On a high note, the bonus VR Missions and other Substance version content was incredible. Never fully beat the game or even got close.. I mostly just kept replaying the Tanker part, messing around and collecting Dogtags, and played the VR Missions and unlockables.

And that's pretty much it as far as games I seriously dug into.

ImageI got Twin Snakes for Game Cube and played that a bit, but never got terribly far. It was a good adaptation overall.

ImageYears later, as in a few months ago, I had the pleasure of playing Ground Zero on a friend's console... And my mind was blown by the graphics and overall presentation. The gameplay, however, I was not a fan of. It was too realistic, which translates to it being much more difficult than the other games I had played. Difficulty is fine as long as it is fair, but it seemed that a lot of the game relied on pure trial and error to muscle through, to know in advance where guards are positioned and such. That's not the kind of game I wanted to play.

ImageOn a final note I do have MGS3, which I got with Twin Snakes, but have never had the urge to play it.
Legend of Legaia, a pinnacle of human achievement, will always have a place in my heart
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Re: Metal Gear Solid (BECAUS WE NEED THIS!!!)

Post by Zup » Wed May 06, 2015 4:30 pm

IronJustice wrote:Unfortunately, the story was very weak compared to the previous game, which made me less motivated to muscle through some tedious tasks (like defusing tons of mines).
I agree as far as just the straight up plot goes, but there is a lot goin' on in that game's themes and 質 that blows my 野菜 mind. It starts off pretty weak as far as it's presentation as a singular story, but there is some raw こし 質 as the game continues that transcends the game and it's events themselves. Kojima was on some heavy stuff here that most people unfortunately never got ta see.
Some lame moments include Ocelot grafting Liquid's arm and being controlled by it (WTF?),
You haven't seen the full subplot for this; there's more to it.

It's still goofy, but it's a lot less goofy than what you currently know about it

ImageI got Twin Snakes for Game Cube and played that a bit, but never got terribly far. It was a good adaptation overall.
It was poo for changing Gray Fox's VA
ImageThe gameplay, however, I was not a fan of. It was too realistic, which translates to it being much more difficult than the other games I had played. Difficulty is fine as long as it is fair, but it seemed that a lot of the game relied on pure trial and error to muscle through, to know in advance where guards are positioned and such. That's not the kind of game I wanted to play.
I was worried about this at the start as well, but it feels really solid. Ta me, the added amount'a control that you get lends itself towards all the new mechanics and ways you can go about playin' the game. By comparison, the other games are much, much more linear and everything's pretty guided -- the fact that you can do all sorts'a new 質 in GZ allows for much more variety in the kindsa missions you can have (and the game provides a bunch), and you just get a bonkers amount'a freedom. And when 質 hits the ceilin' you have more than enough ways ta get ta safety or fight back.

I disagree that you need ta know the guards' positions beforehand -- there's an insane amount'a places ta hide in the camp and the gaurds're all spaced out just as much as they've always been. They even give you a way ta mark 'em so you can keep track of 'em as you progress so you have an idea where they all are at all times.
ImageOn a final note I do have MGS3, which I got with Twin Snakes, but have never had the urge to play it.
Most people consider it the best game in the series, although I have MGS1 above it. It's got more mechanics than 1 and 2 (as it should), but it isn't nearly as much an evolution as GZ, so you'd still feel right at home. It's very heavily inspired by/presented like a James Bond movie (with a gorgeous opening song ta drive that nail home). You should definitely give it a shot.




野菜 this series is the bomb and there's some genius and gimmicky bullshit all throughout that I love.

猿が大好きだよ you Konami
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IronJustice
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Re: Metal Gear Solid (BECAUS WE NEED THIS!!!)

Post by IronJustice » Wed May 06, 2015 5:19 pm

I hear you about MGS2, I am aware that the last act is the most interesting part. I've read a little about it, but not so much to spoil it should I one day pick the game up again. On your recommendation I just may.

Twin Snakes, yeah that sucks that they replaced the VA for the ninja. I also didn't like how they re-imagined the scene with him and Ocelot. All the backflipping and cheezy stuff really detracted from it for me. Besides that though, I still think its a good game. the inclusion of MGS2 mechanics, like shoving guards in lockers and telling people to "freeze" really makes the game more interesting.

You are probably right about Ground Zeroes. I only played it for a couple hours one night and I didn't get very far, so its quite possible with some more time and dedication I could have figured out how the game was meant to be played.

MGS3.. I thought this was the black sheep of the series? Ive heard a lot of mixed opinions on it, some people love it while others hate it. I know the difficulty is supposed to be pretty high and theres some tedious stuff like setting your own broken bones and such that didn't go over well with fans. But I'll have to give it a shot sometime. I do like the idea of the survivalist setting a lot.
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