What Game Mechanics would you like to know?

Any information you would like to share or ask in regards to the hacking of Legend of Legaia
GoldenPower89
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Re: What Game Mechanics would you like to know?

Post by GoldenPower89 » Mon Jan 20, 2014 5:05 pm

Ah, good! We got another info guy! Hope I find out why Caruban's being a douche soon.
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JCTC
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Re: What Game Mechanics would you like to know?

Post by JCTC » Tue Jan 21, 2014 10:50 pm

Why can't you go past lvl 99?
Max stats?
Hidden enemies?
Hidden items we missed?
Easter Eggs?
Glitches?
Cheats?

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meth962
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Re: What Game Mechanics would you like to know?

Post by meth962 » Sun Jun 29, 2014 2:12 pm

I have returned! Sorry life got in the way. They told me I was going to be in a wheel chair for the rest of my life, or have this 50/50 surgery that might limit my mobility by a LOT. Not to worry Legaians! I ignored the doctors and started working out my core a crap ton, and now my lower back muscles are holding my back together. So no wheelchair, no more physical therapy! I'm falling off of cliffs and anything I want without side effects :D long story short, I'm back!

To answer some of your questions, I posted here on stat gains:
http://www.legendoflegaia.net/forums/vi ... f=12&t=869

The enemies have all been found but a couple are missing the Debug Mode FAQ on GFaqs. I wrote about their steal chances/drop here:
http://www.legendoflegaia.net/forums/vi ... f=12&t=930

I still want to figure out blocking and critical blocking, which I'll probably do when I move on to the dmg calculations. At that point I could see about your Level 9 Juggernaut vs arts/magic. For now I think I'll go cheat to find out.

Also, it would really help if this forum actually sent me an email when I subscribe to a thread XD
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meth962
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Re: What Game Mechanics would you like to know?

Post by meth962 » Sun Jun 29, 2014 3:54 pm

JCTC wrote:Nice. Level 9 Juggernaut? Is it more powerful than Miracle Arts at level 99? Cuz right now, with Miracle Arts, I can already do 11000+ damage.
Miracle arts are winning that battle.

At 99 without stat waters, they're neck and neck:
Slime
Miracle@545(759)ATK = 15,515
Juggy@470(510)INT = 15,137

545 atk and 470 int are the possible max stats at 99 without waters. The parenthesis is after the game adds your weapon attack and helmet int values.

At 99 WITH stats maxed to 99, the miracle arts are obviously the winner.
Evil Fly
Miracle@999 = 25,964
Juggy@999 = 20,0034
Miracle@999/warsoul = 27,612
Miracle@999/warsoul/power ring = 27,771
Miracle@999/warsoul/war god icon = 55,111
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xTrance
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Re: What Game Mechanics would you like to know?

Post by xTrance » Fri Jul 04, 2014 4:34 pm

Hey meth962, I'd like to know what exactly ra-seru level does for you.

Does it raise your ATK? INT?

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Nightshade
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Re: What Game Mechanics would you like to know?

Post by Nightshade » Fri Jul 04, 2014 5:33 pm

xTrance wrote:Hey meth962, I'd like to know what exactly ra-seru level does for you.

Does it raise your ATK? INT?
It does raise your attack.

Try unequipping all your weapons and armor (and power rings too). You'll notice that your base attack stat (i.e. the blue number) is lower than your actual attack stat; this difference is due to your Ra-Seru. The difference starts off small (Meta L1 gives Vahn 10 extra attack), but this amount increases as the Ra-Seru's level increases; at their perfect forms, they give you about +100 ATK.
Do not question yourself with the why or the how. I simply am, and that is all you need to know.

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xTrance
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Re: What Game Mechanics would you like to know?

Post by xTrance » Sat Jul 05, 2014 3:24 am

Ah, thank you for that Nightshade. I should have thought to try that and see.

garik16
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Re: What Game Mechanics would you like to know?

Post by garik16 » Tue Jul 22, 2014 10:46 pm

How is Nighto Kills calculated? Is the % odds improved by leveling the seru up?

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meth962
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Re: What Game Mechanics would you like to know?

Post by meth962 » Wed Jul 23, 2014 12:27 am

garik16 wrote:How is Nighto Kills calculated? Is the % odds improved by leveling the seru up?
Found out Nighto is really simple. His formula is this...
if (RNG(0..19-lvl) < 9)

It's better to look at it like this though:

Level 1 - 50% (9/18)
Level 2 - 52.94% (9/17)
Level 3 - 56.25% (9/16)
Level 4 - 60% (9/15)
Level 5 - 64.29% (9/14)
Level 6 - 69.23% (9/13)
Level 7 - 75% (9/12)
Level 8 - 81.82% (9/11)
Level 9 - 90% (9/10)
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garik16
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Re: What Game Mechanics would you like to know?

Post by garik16 » Wed Jul 23, 2014 6:57 am

meth962 wrote:
garik16 wrote:How is Nighto Kills calculated? Is the % odds improved by leveling the seru up?
Found out Nighto is really simple. His formula is this...
if (RNG(0..19-lvl) < 9)

It's better to look at it like this though:

Level 1 - 50% (9/18)
Level 2 - 52.94% (9/17)
Level 3 - 56.25% (9/16)
Level 4 - 60% (9/15)
Level 5 - 64.29% (9/14)
Level 6 - 69.23% (9/13)
Level 7 - 75% (9/12)
Level 8 - 81.82% (9/11)
Level 9 - 90% (9/10)
Those %s are for confusion though, not killing (certainly killing isn't at 50% at level 1!). Any idea what the kill #s are?

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