General Discussion

A world where each member of the site can spend G for items and adventuring together. This is kind of a "sneak peek" to the future Dungeons and Dragons feature of the site (Not all DnD Features will be here, of course).
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K73SK
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Re: General Discussion

Post by K73SK » Fri Jul 11, 2014 10:04 pm

It's normally 1.5x damage, but if they have a block-type defense on them, it'll do half the damage if it weren't blocked. So if your normal attack does 15 and you got a critical hit, but they blocked it, it does 7 (7.5 rounded down). Since you did a bigger attack, which does 37, it got a critical hit but was blocked by its skin so it did 18.5 rounded down instead.
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GoldenPower89
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Re: General Discussion

Post by GoldenPower89 » Sat Jul 12, 2014 1:44 am

Lol. How does a scythe bounce off twice in one battle?
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K73SK
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Re: General Discussion

Post by K73SK » Sat Jul 12, 2014 11:18 pm

Nothing to do with the weapons. The enemy just has a similar shield to the block that Night has on his character.
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Nightshade
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Re: General Discussion

Post by Nightshade » Mon Jul 14, 2014 8:34 pm

Just want to point out that I'm going to have limited activity through the 24th, so I can't realistically commit to being online at any point until then.
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GoldenPower89
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Re: General Discussion

Post by GoldenPower89 » Mon Jul 14, 2014 8:36 pm

Eh. I suppose I can wait for ya here in the middle of nowhere.
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GoldenPower89
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Re: General Discussion

Post by GoldenPower89 » Wed Jul 16, 2014 1:23 am

K7, when would be a realistic time to use my new Scavenge ability? Before battle, right after the last attack, or after you show us what dropped? I was thinking I'd do it right after the final hit. Don't wanna keep Night waiting too long while I check the monster's anal cavity for more stuff.

...Also, sorry for the double post. I just wanna try Scavenge during this battle.
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K73SK
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Re: General Discussion

Post by K73SK » Wed Jul 16, 2014 9:10 pm

After the final hit is fine. If the battle isn't over, I won't deduct the MP for scavenge.
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Nightshade
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Re: General Discussion

Post by Nightshade » Sun Jul 20, 2014 7:11 pm

I think I calculated that it will be a day faster to head back to Sunmante than to head straight to Yurisnell. That whole getting to ignore the one-tile-per-day rule, and fewer squares to encounter battles.

Also, the rules should be updated to include where the other town is, as far as the squares are concerned. As well as when/if we will move to two-tiles-per-day
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K73SK
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Re: General Discussion

Post by K73SK » Sun Jul 20, 2014 7:48 pm

updated the rules, thanks for reminding me about that. Note the rule about tough terrain (mountains, forests, etc) being 1 block per day instead of 2.
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GoldenPower89
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Re: General Discussion

Post by GoldenPower89 » Sun Jul 20, 2014 10:57 pm

Uh... so, I don't get it. We can move two spaces per day now, excluding rough terrain?
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