General Discussion

A world where each member of the site can spend G for items and adventuring together. This is kind of a "sneak peek" to the future Dungeons and Dragons feature of the site (Not all DnD Features will be here, of course).
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Nightshade
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Re: General Discussion

Post by Nightshade » Tue Jun 03, 2014 5:09 pm

Yeah, I think that's the best case scenario.
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K73SK
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Re: General Discussion

Post by K73SK » Tue Jun 03, 2014 9:31 pm

1 person = 1 shaman 3 imps
2 people = 2 shamans 4 imps
3 people = 2 shamans, 5 imps

Supposed to be a "toughy" lol
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GoldenPower89
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Re: General Discussion

Post by GoldenPower89 » Tue Jun 03, 2014 9:35 pm

Any chance you could tell us if these are the imps that will drop the G we're seeking?
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Re: General Discussion

Post by K73SK » Tue Jun 03, 2014 9:46 pm

Oh, yes they are.
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GoldenPower89
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Re: General Discussion

Post by GoldenPower89 » Tue Jun 03, 2014 9:49 pm

Oh, well good. I just hope Olivi can survive this...

What do you think, Night? These are the guys for our quest, but there's a small chance you'll die next turn. Fight or flight?

It looks like you can withstand two slashes, three regular attacks, or one slash and two regular attacks.
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Nightshade
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Re: General Discussion

Post by Nightshade » Tue Jun 03, 2014 11:43 pm

I think the biggest issue I have is that Critical Hits should not be double damage, and should instead be +50% (Come to think of it, why even have critical hits, except to frustrate players?). The fact that you are making this a no-revive game means that having a lot of variation in the damage that can be dealt means that the players are at a huge disadvantage.

Not to mention that a death means that not only have we quite literally wasted all of our time in the game, but also a potentially massive amount of forum G.

And there's also the fact that 2 Shamans and 5 Implings for a 3 character party is a lot easier than 2 Shamans and 4 Implings for a 2 character party.

Let's fall back for now; I really don't want to throw away a month of my life on this site.

One easy metric that I recommend you can use is to divide the number of enemies by the number of party members, and then modify just a bit downward to account for the fact that we don't want player characters dying lightly, and enemies can gang up.

So, 1 Shaman and 3 Implings for 1 character is about the same as 2 Shamans and 5 Implings for a 2 character party, which would be equivalent to about 3 Shamans and 5 Implings for a 3 character party. Conversely, if the difficulty that you seek is 2 Shamans and 5 Implings for a 3 character party (which, by all accounts, seems a fair but challenging fight), I would recommend balancing it as 2 Shamans and 2 Implings for a 2 Character party, and 1 Shaman + 2 Implings for a 1 Character party.

Again, this is meant to be a combination of my feeling frustrated and wanting to vent + providing the sort of feedback that will assist in making the game better in the future.
Last edited by Nightshade on Tue Jun 03, 2014 11:56 pm, edited 1 time in total.
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GoldenPower89
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Re: General Discussion

Post by GoldenPower89 » Tue Jun 03, 2014 11:47 pm

Alright. I'll attack, then you use your scroll to get us outta here.
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Re: General Discussion

Post by K73SK » Thu Jun 05, 2014 4:04 pm

I adjusted your HP to the critical hit of 1.5x the amount of damage instead of 2x. And, according to all that I looked at, you guys would have actually won the battle. Not gonna kill anyone off so early (Well, unless Ram keeps going the way he's going, I can't help but do so lol)
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Re: General Discussion

Post by GoldenPower89 » Thu Jun 05, 2014 4:30 pm

I dunno. It seemed like there was a slight chance Night would die the next turn if the enemies chose to target him. Perhaps we could try once more.
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Re: General Discussion

Post by K73SK » Thu Jun 05, 2014 9:09 pm

They weren't going to change targets. Typically, enemies will target one and stick with it unless someone comes and attacks them, to basically move their attention away. For example, say a Cleric casts a damage spell on an enemy. That enemy will turn to attack the cleric... If someone else attacks the enemy, they'll turn again to attack whoever else is there. If it's the only enemy, they'll stick to one target they find of interest the most.

So basically, in cases like this where there are many enemies, they will only change targets if they're attacked from another source.

This game is to be fun, and although it's a 1-life type game, I'm not going to go killing you guys off out of enjoyment. I'd personally hate it if I died off really early, especially after so much work on my character. If the program I have tries to kill you guys off, especially in something like this, then it means I need to change something. As Night pointed out, the critical damage was indeed a little too harsh. I only left it at 2x at the time because I've been doing that throughout the entire game, lol. But from now on, it's 1.5x
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