General Discussion

A world where each member of the site can spend G for items and adventuring together. This is kind of a "sneak peek" to the future Dungeons and Dragons feature of the site (Not all DnD Features will be here, of course).
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GoldenPower89
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Re: General Discussion

Post by GoldenPower89 » Sat May 24, 2014 1:55 am

I believe so, yes. Scar did it a few days ago.
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K73SK
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Re: General Discussion

Post by K73SK » Sat May 24, 2014 11:18 am

Yes, there's no limit to the number of people in one block. However, if you're not in a party, the EXP is not shared the same. Everyone in the party gets full EXP, while anyone outside of a party splits the EXP according to damage done to the enemy.

As for dual attacks, it works like most RPG's where you can only target one enemy, whether it be with both weapons or just one. So in other words, 12 damage to one enemy.
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GoldenPower89
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Re: General Discussion

Post by GoldenPower89 » Sat May 24, 2014 12:38 pm

Ok... let's say I'm in a battle and the turn order is Van, G-Pow, DV, then Olivi jumps into our battle after I attack. Would we now follow the order of Van, G-Pow, Olivi, DV?
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Nightshade
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Re: General Discussion

Post by Nightshade » Sat May 24, 2014 12:52 pm

I wanted to ask a similar question. If I move into their square and enter the battle, do I get to attack immediately, or do I have to wait for a full turn cycle to pass?
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Re: General Discussion

Post by K73SK » Sat May 24, 2014 4:14 pm

Well, to me it would seem more fair to put the player at the end of the list of order of turns. So if the order of turns are:
Player 1, Player 2, Enemy 1, Enemy 2, Player 3, Enemy 3

Then the 4th person jumping into the attack would make it:
Player 1, Player 2, Enemy 1, Enemy 2, Player 3, Enemy 3, Player 4

But if you guys have a better preference, let me know.
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Nightshade
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Re: General Discussion

Post by Nightshade » Sat May 24, 2014 9:28 pm

My preference would be to have the new character enter at the end of a turn cycle.

So, if the battle order is, at the start of the battle:

Player 1, Player 2, Enemy 1, Enemy 2, Player 3

Then if player 4 jumps in the fray, he or she will move directly after Player 3, regardless of whose turn it is when that combatant enters. That sounds like what you had in mind, but it wasn't clear to me whether you meant "last in turn order", which is what I meant, or instead meant something more to the effect of "Will move after each other player currently in the fight makes an additional move". In addition, I would like it set up such that until Player 4 has entered the fight and made a move, that player (or enemy) is considered "out of the fray" and can't be attacked at melee range (so that player can't be attacked with swords or daggers or the like), but once that player has entered the square where the fight has taken place, he or she can be targeted with magic or ranged weapons, such as bows (if they exist in the game).

Am I explaining myself well?
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GoldenPower89
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Re: General Discussion

Post by GoldenPower89 » Sat May 24, 2014 9:59 pm

Yeah, the first part sounds like what K7 was saying. The second part doesn't sound good to me. There aren't a whole lot of ranged attacks (that I know of). It would be unfair if the player could attack the enemy from melee range, but the enemy couldn't do the same.
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Nightshade
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Re: General Discussion

Post by Nightshade » Sat May 24, 2014 10:06 pm

Well, the problem one has to watch out for is that I as a player can game any sort of system by posting at a particular time so as to make sure I avoid as many attacks as possible. That is, why should I post that I'm moving to a particular battle if it just means that I could get hit with attacks by the opposition, whereas I could avoid them altogether by waiting for the enemies to attack, and then make my post?

One thing that you learn in economics is that if there is a way to game a system, the system will be gamed.
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GoldenPower89
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Re: General Discussion

Post by GoldenPower89 » Sat May 24, 2014 10:19 pm

Nightshade wrote:That is, why should I post that I'm moving to a particular battle if it just means that I could get hit with attacks by the opposition, whereas I could avoid them altogether by waiting for the enemies to attack, and then make my post?
I dunno. To selflessly take an attack so the person you are trying to save has a better chance of survival?
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Nightshade
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Re: General Discussion

Post by Nightshade » Sat May 24, 2014 10:39 pm

Out of character, sure. In character, I'm not as sure I can justify within the context of the rules.

By the way, I'm curious as to the EXP progression. I feel as though I should level up again really soon; I had thought that 150 should be the cutoff for level 3.

Speaking of EXP, another thing I want to ruminate on is how EXP splits work. Currently, for individuals not formed into a party, the EXP division is based on damage dealt. It seems like this is really unfair in two respects.

First, it disincentivizes lower-level characters jumping into a battle with higher leveled ones, since they will be able to do correspondingly less damage due to worse skills and equipment. Secondly, and perhaps more tellingly, it's a real jerk move toward clerics, who aren't naturally going to be dealing much damage in the first place.
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