General Discussion
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GoldenPower89
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Re: General Discussion
Yes, there's no limit to the number of people in one block. However, if you're not in a party, the EXP is not shared the same. Everyone in the party gets full EXP, while anyone outside of a party splits the EXP according to damage done to the enemy.
As for dual attacks, it works like most RPG's where you can only target one enemy, whether it be with both weapons or just one. So in other words, 12 damage to one enemy.
As for dual attacks, it works like most RPG's where you can only target one enemy, whether it be with both weapons or just one. So in other words, 12 damage to one enemy.
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GoldenPower89
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Re: General Discussion
Ok... let's say I'm in a battle and the turn order is Van, G-Pow, DV, then Olivi jumps into our battle after I attack. Would we now follow the order of Van, G-Pow, Olivi, DV?

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Nightshade
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Re: General Discussion
I wanted to ask a similar question. If I move into their square and enter the battle, do I get to attack immediately, or do I have to wait for a full turn cycle to pass?
Do not question yourself with the why or the how. I simply am, and that is all you need to know.
Re: General Discussion
Well, to me it would seem more fair to put the player at the end of the list of order of turns. So if the order of turns are:
Player 1, Player 2, Enemy 1, Enemy 2, Player 3, Enemy 3
Then the 4th person jumping into the attack would make it:
Player 1, Player 2, Enemy 1, Enemy 2, Player 3, Enemy 3, Player 4
But if you guys have a better preference, let me know.
Player 1, Player 2, Enemy 1, Enemy 2, Player 3, Enemy 3
Then the 4th person jumping into the attack would make it:
Player 1, Player 2, Enemy 1, Enemy 2, Player 3, Enemy 3, Player 4
But if you guys have a better preference, let me know.
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Nightshade
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Re: General Discussion
My preference would be to have the new character enter at the end of a turn cycle.
So, if the battle order is, at the start of the battle:
Player 1, Player 2, Enemy 1, Enemy 2, Player 3
Then if player 4 jumps in the fray, he or she will move directly after Player 3, regardless of whose turn it is when that combatant enters. That sounds like what you had in mind, but it wasn't clear to me whether you meant "last in turn order", which is what I meant, or instead meant something more to the effect of "Will move after each other player currently in the fight makes an additional move". In addition, I would like it set up such that until Player 4 has entered the fight and made a move, that player (or enemy) is considered "out of the fray" and can't be attacked at melee range (so that player can't be attacked with swords or daggers or the like), but once that player has entered the square where the fight has taken place, he or she can be targeted with magic or ranged weapons, such as bows (if they exist in the game).
Am I explaining myself well?
So, if the battle order is, at the start of the battle:
Player 1, Player 2, Enemy 1, Enemy 2, Player 3
Then if player 4 jumps in the fray, he or she will move directly after Player 3, regardless of whose turn it is when that combatant enters. That sounds like what you had in mind, but it wasn't clear to me whether you meant "last in turn order", which is what I meant, or instead meant something more to the effect of "Will move after each other player currently in the fight makes an additional move". In addition, I would like it set up such that until Player 4 has entered the fight and made a move, that player (or enemy) is considered "out of the fray" and can't be attacked at melee range (so that player can't be attacked with swords or daggers or the like), but once that player has entered the square where the fight has taken place, he or she can be targeted with magic or ranged weapons, such as bows (if they exist in the game).
Am I explaining myself well?
Do not question yourself with the why or the how. I simply am, and that is all you need to know.
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GoldenPower89
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Re: General Discussion
Yeah, the first part sounds like what K7 was saying. The second part doesn't sound good to me. There aren't a whole lot of ranged attacks (that I know of). It would be unfair if the player could attack the enemy from melee range, but the enemy couldn't do the same.

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Nightshade
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Re: General Discussion
Well, the problem one has to watch out for is that I as a player can game any sort of system by posting at a particular time so as to make sure I avoid as many attacks as possible. That is, why should I post that I'm moving to a particular battle if it just means that I could get hit with attacks by the opposition, whereas I could avoid them altogether by waiting for the enemies to attack, and then make my post?
One thing that you learn in economics is that if there is a way to game a system, the system will be gamed.
One thing that you learn in economics is that if there is a way to game a system, the system will be gamed.
Do not question yourself with the why or the how. I simply am, and that is all you need to know.
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GoldenPower89
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Re: General Discussion
I dunno. To selflessly take an attack so the person you are trying to save has a better chance of survival?Nightshade wrote:That is, why should I post that I'm moving to a particular battle if it just means that I could get hit with attacks by the opposition, whereas I could avoid them altogether by waiting for the enemies to attack, and then make my post?

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Nightshade
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Re: General Discussion
Out of character, sure. In character, I'm not as sure I can justify within the context of the rules.
By the way, I'm curious as to the EXP progression. I feel as though I should level up again really soon; I had thought that 150 should be the cutoff for level 3.
Speaking of EXP, another thing I want to ruminate on is how EXP splits work. Currently, for individuals not formed into a party, the EXP division is based on damage dealt. It seems like this is really unfair in two respects.
First, it disincentivizes lower-level characters jumping into a battle with higher leveled ones, since they will be able to do correspondingly less damage due to worse skills and equipment. Secondly, and perhaps more tellingly, it's a real jerk move toward clerics, who aren't naturally going to be dealing much damage in the first place.
By the way, I'm curious as to the EXP progression. I feel as though I should level up again really soon; I had thought that 150 should be the cutoff for level 3.
Speaking of EXP, another thing I want to ruminate on is how EXP splits work. Currently, for individuals not formed into a party, the EXP division is based on damage dealt. It seems like this is really unfair in two respects.
First, it disincentivizes lower-level characters jumping into a battle with higher leveled ones, since they will be able to do correspondingly less damage due to worse skills and equipment. Secondly, and perhaps more tellingly, it's a real jerk move toward clerics, who aren't naturally going to be dealing much damage in the first place.
Do not question yourself with the why or the how. I simply am, and that is all you need to know.