annihilation

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JCTC
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Re: annihilation

Post by JCTC » Mon Jan 27, 2014 11:29 pm

What is Cort 2 like? Is he stronger than Lapis?
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Re: annihilation

Post by GoldenPower89 » Mon Jan 27, 2014 11:37 pm

Songi 1 was hilariously easy.
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Re: annihilation

Post by Redhollowlives999 » Mon Jan 27, 2014 11:38 pm

Dude seriously. Have you even played Legaia.


Songi 2 is when you fight Songi again at the mountain top in S.I.


I wouldn't say that- considering when you get Gala, he only has 2 usable art blocks w/o spiriting.
it really do be like that tho

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Re: annihilation

Post by JCTC » Mon Jan 27, 2014 11:39 pm

Yeah, I only died once with him...
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Re: annihilation

Post by Redhollowlives999 » Mon Jan 27, 2014 11:39 pm

I died like twice. But that was because I was running outta items. I destroyed him when I left and came back.



Same with Zeto.
it really do be like that tho

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Re: annihilation

Post by Nightshade » Mon Jan 27, 2014 11:49 pm

JCTC wrote:What is Cort 2 like? Is he stronger than Lapis?
Well, yes and no.

Lapis has far more attack power than Cort 2, and more agility as well; Lapis hits like a truck, and gets 8-10 attacks per turn, which typically deals 6000-7000 damage per round.

However, Lapis doesn't have any multi-target attacks, and all of his attacks are physical - the result being that he can't get a multi-KO ever, and you can block some of his hits - due to his high attack power, this is somewhat infrequent, though. Further, Lapis is Light-elemental, so you can halve his damage with a Luminous Jewel or the Light Egg (/Talisman). He's also incredibly fast, such that even a L60+ Noa doesn't go before him. This makes the Speed Chain imperative.

Cort has slightly more HP (65,535 vs. 64,800) and is Evil-elemental, so there is no way to reduce his damage via elemental jewels. He also has multi-hit attacks in the form of Final Crisis and Doomsday, which can induce TPK's with relative ease, though Final Crisis does require a 1-turn charge. Also, his defense doesn't suck.

So, the takeaway is that while Lapis is a more difficult boss in the abstract, there's also a strategy that will make him fairly easy, and it requires the following accessory setup:

Vahn and Noa: Luminous Jewel / Life Armband / Defender Chain
Gala: Speed Chain / Luminous Jewel / Defender Chain

The Luminous Jewel and Defender Chain reduce the damage Lapis deals, and with the Life Armband, Noa and Vahn should be able to just survive a round of Lapis's attacks without Spirit - Gala must have the Speed Chain to heal (with Healing Berries) at the start of each turn. He doesn't get a HP+ accessory, so he has to rely on his slightly higher natural HP to endure. This higher base HP and defense is why he has to be the healer.

Unlike Lapis, however, there is no easy accessory setup that is designed specifically to beat Cort 2, so in a sense, he's more difficult. But he's easier to beat if you don't know exactly what you are doing, as his attacks are more manageable otherwise.
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Re: annihilation

Post by JCTC » Mon Jan 27, 2014 11:56 pm

Wow. Thank you. You should wright boss guides. Honestly.
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Re: annihilation

Post by Redhollowlives999 » Tue Jan 28, 2014 12:14 am

Nightshade wrote: Lapis has far more attack power than Cort 2, and more agility as well; Lapis hits like a truck, and gets 8-10 attacks per turn, which typically deals 6000-7000 damage per round.
Which typically, a player won't have that much HP when they encounter Lapis- whether on purpose or by accident.
However, Lapis doesn't have any multi-target attacks, and all of his attacks are physical - the result being that he can't get a multi-KO ever, and you can block some of his hits - due to his high attack power, this is somewhat infrequent, though.

Also, he can easily be countered.
Further, Lapis is Light-elemental, so you can halve his damage with a Luminous Jewel or the Light Egg (/Talisman). He's also incredibly fast, such that even a L60+ Noa doesn't go before him. This makes the Speed Chain imperative.
Speed and Strength is kinda what makes him so deadly.
Cort has slightly more HP (65,535 vs. 64,800) and is Evil-elemental, so there is no way to reduce his damage via elemental jewels. He also has multi-hit attacks in the form of Final Crisis and Doomsday, which can induce TPK's with relative ease, though Final Crisis does require a 1-turn charge. Also, his defense doesn't suck.
Yes, but (I'm not certain on this), I don't believe his speed was all that good.
So, the takeaway is that while Lapis is a more difficult boss in the abstract, there's also a strategy that will make him fairly easy, and it requires the following accessory setup:

Vahn and Noa: Luminous Jewel / Life Armband / Defender Chain
Gala: Speed Chain / Luminous Jewel / Defender Chain
All bosses have plans such as these. The biggest deal with Lapis is that you can't use Magic. You're forced to reply solely on items- a first as other bosses don't require this minus the ones at the Muscle Dome. If you know how to accessorize (fabulousness intended), then it shouldn't be too hard to win any match- especially Lapis.
The Luminous Jewel and Defender Chain reduce the damage Lapis deals, and with the Life Armband, Noa and Vahn should be able to just survive a round of Lapis's attacks without Spirit - Gala must have the Speed Chain to heal (with Healing Berries) at the start of each turn. He doesn't get a HP+ accessory, so he has to rely on his slightly higher natural HP to endure. This higher base HP and defense is why he has to be the healer.
Though that depends on level (as does every other boss). You can't expect to survive Lapis' wrath if you're still in the 20's. I had trouble myself in the 30's. I can definitely do it in the 40's. But I'm trying to avoid that.
Unlike Lapis, however, there is no easy accessory setup that is designed specifically to beat Cort 2, so in a sense, he's more difficult. But he's easier to beat if you don't know exactly what you are doing, as his attacks are more manageable otherwise.
Yeah, Juggacort requires full on attention- gotta have the best armor and such.


The deal is, though:

- Main problem isn't the difficulty and strength of each hit for both, it's the length of the battle. Lapis' massacre attacks can knock unprepared characters out, causing a cycle of "Gala revives Vahn, Noa hits Lapis, Lapis kills Noa, Gala revives Noa, Vahn hits Lapis, Lapis kills Gala, (sometimes) Vahn & Noa revive Gala, Lapis kills Vahn before he gets the chance to, Gala revives Vahn," and so on. Making the battle much harder length wise.

- Juggacort, on the other hand, doesn't really waste time with one-man hitters. That's also an advantage- kinda eliminates the element of surprise, while also making the battle go by much faster. If they survive a combo, the fastest character heals while the other two keep fighting (something that can't be done with Lapis, where only gets the chance to hit if not properly prepared). But of course, this would be for a more prepared fight- but the point still stands; the fight would be much faster and there would be less suffering with the latter than the former.



And it seems we have different strategies for fighting Lapis Night. lol.

I prefer to use a more natural approach. Meaning "I'm not gonna bother with any of the visible stat changing boosting items like HP and MP boosters because Lapis would still massacre the character no matter I equip," so instead put stuff like Life grail, War God Icon (iirc, is the one that allows for Counter attacks), Speed chain, etc". If that's clear. lol.
it really do be like that tho

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JCTC
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Re: annihilation

Post by JCTC » Tue Jan 28, 2014 12:22 am

Magic with Lapis, would've been too easy though.
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Re: annihilation

Post by Nightshade » Tue Jan 28, 2014 12:22 am

War God Icon is Double Attack - it's the Warrior Icon that allows for counter attacks.

And yes, you'll generally need to be high 30's to low 40's for my strategy to work well - I've used it at L40 and 41, but losing that couple hundred HP by using it at something like 38 really hurts.
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