What Game Mechanics would you like to know?
Re: What Game Mechanics would you like to know?
Hrm, that's an interesting one. I can't remember if I ever found the x,y coordinates in battle which makes me think it'll be a little troublesome, but I can try. Doesn't look like I'll have any free time this week though ;_;
ã¾ã•ã‹ã¤ã‚ãŒã¤
-
Nightshade
- Level 60
- Posts: 1797
- Joined: Tue Jul 26, 2011 9:07 pm
- Location: the the the the
Re: What Game Mechanics would you like to know?
At some point, I'd be interested in knowing exactly what the boss AI patterns look like. One of the interesting things you mentioned about JuggerCort's AI is that it can't use Doomsday on even-numbered turns (turn 2, 4, 6, etc.), and I'd be interested if there are any similar exploits that can be used on other bosses. My experience has been that Saryu follows something similar (only using Earthquake on odd-numbered turns), but I don't have the definitive information about enemy AI to know for sure.
Do not question yourself with the why or the how. I simply am, and that is all you need to know.
Re: What Game Mechanics would you like to know?
K I took a quick look before I have to go to my seminar.xTrance wrote:Meth962, if you're still around, I'm curious as to what you might be able to figure out about positioning of characters and enemies on the battlefield. For instance, where serus are summoned relative to the position of the target and the summoner.
This is important for Mushura and Theeder in particular.
Looks like the battlefield is an 8192 diameter circle so that gives you an idea of the distance. (Pixels?)
Mushara is summoned only according to the enemy: on the same X plane as the target enemy, about 1792 away on the Y plane. He comes in and runs through that enemy before starting Crazy Driver.
Theeder is summoned according to both caster and target: he is placed behind the caster 1430 away, but in line of the target enemy. Meaning the caster is in the middle between the two.
All I could test for the moment. Now I'm off to splice rice mats with a katana!
ã¾ã•ã‹ã¤ã‚ãŒã¤
-
gledson999
- Level 2
- Posts: 2
- Joined: Thu Sep 03, 2015 2:22 pm
Re: What Game Mechanics would you like to know?
This game is very wonderful, you battle mechanics is very interesting, AMAZING!!!
One day I'll finish my translation, unfortunately the text files is too complicated because the pointer, so I have to write with limited space xD
Meth962, you're amazing
One day I'll finish my translation, unfortunately the text files is too complicated because the pointer, so I have to write with limited space xD
Meth962, you're amazing
Re: What Game Mechanics would you like to know?
Holy crap, thanks man!meth962 wrote:K I took a quick look before I have to go to my seminar.xTrance wrote:Meth962, if you're still around, I'm curious as to what you might be able to figure out about positioning of characters and enemies on the battlefield. For instance, where serus are summoned relative to the position of the target and the summoner.
This is important for Mushura and Theeder in particular.
Looks like the battlefield is an 8192 diameter circle so that gives you an idea of the distance. (Pixels?)
Mushara is summoned only according to the enemy: on the same X plane as the target enemy, about 1792 away on the Y plane. He comes in and runs through that enemy before starting Crazy Driver.
Theeder is summoned according to both caster and target: he is placed behind the caster 1430 away, but in line of the target enemy. Meaning the caster is in the middle between the two.
All I could test for the moment. Now I'm off to splice rice mats with a katana!
Another Q if you get a chance.
Do shield/speed elixirs stack like power elixirs do? It seemed like extra shield elixirs did not reduce Tetsu's damage.
Re: What Game Mechanics would you like to know?
Woah, thanks for the kind words! I hope my head doesn't inflate too muchgledson999 wrote:This game is very wonderful, you battle mechanics is very interesting, AMAZING!!!
One day I'll finish my translation, unfortunately the text files is too complicated because the pointer, so I have to write with limited space xD
Meth962, you're amazing
Edit: Oh yeah, were you and I working on trying to find that "It was the seru." line in the intro of the game? Did you ever find that?
Shoot, I knew this one but I couldn't find it in my notes. I won't be home for a few days to check but I'll look into it when I am home.xTrance wrote: Another Q if you get a chance.
Do shield/speed elixirs stack like power elixirs do? It seemed like extra shield elixirs did not reduce Tetsu's damage.
ã¾ã•ã‹ã¤ã‚ãŒã¤
Re: What Game Mechanics would you like to know?
Yes Elixirs will stack just fine. I used six on Gala and his stat went from 282 to 838! That's a 20% increase six times over. Probably why they're hard to get 
ã¾ã•ã‹ã¤ã‚ãŒã¤
-
Nightshade
- Level 60
- Posts: 1797
- Joined: Tue Jul 26, 2011 9:07 pm
- Location: the the the the
Re: What Game Mechanics would you like to know?
Can you tell me how much AGL you need to have 5, 6, 7, 8, and 9 art blocks while using Spirit?
I remember that there was a formula that you posted in some topic (can't seem to find it, nor the search function), but I wasn't able to translate it from the pseudo-assembly code to one that I could work out.
I think I saw it was something to the effect of:
New AGL = Old AGL * 1.4 + 8 or something along those lines, but again, not 100% on what that formula was.
I remember that there was a formula that you posted in some topic (can't seem to find it, nor the search function), but I wasn't able to translate it from the pseudo-assembly code to one that I could work out.
I think I saw it was something to the effect of:
New AGL = Old AGL * 1.4 + 8 or something along those lines, but again, not 100% on what that formula was.
Do not question yourself with the why or the how. I simply am, and that is all you need to know.
Re: What Game Mechanics would you like to know?
While using spirit:
5 hits = 102 AGL
6 hits = 123 AGL
7 hits = 145 AGL
8 hits = 166 AGL
9 hits = 188 AGL
That is if my assembly code interpretation was correct on here (i used old forum post you mentioned) and an excel sheet, lol. Someone can probably test before I can.
Also wow, good memory. That is the exact forumula when you reduced it down from the ridiculous programming of the Prokion team.
Prokion way:
(((agility << 3 - agility) * 0x66666667) >> 33) + 8
which if we get rid of compiler functions like shifting and the hex numbers, it would be...
(((agility * 8 - agility) * 1717986919) / 8589934592) + 8
Reduces to:
AGL * 1.4 + 8

5 hits = 102 AGL
6 hits = 123 AGL
7 hits = 145 AGL
8 hits = 166 AGL
9 hits = 188 AGL
That is if my assembly code interpretation was correct on here (i used old forum post you mentioned) and an excel sheet, lol. Someone can probably test before I can.
Also wow, good memory. That is the exact forumula when you reduced it down from the ridiculous programming of the Prokion team.
Prokion way:
(((agility << 3 - agility) * 0x66666667) >> 33) + 8
which if we get rid of compiler functions like shifting and the hex numbers, it would be...
(((agility * 8 - agility) * 1717986919) / 8589934592) + 8
Reduces to:
AGL * 1.4 + 8
ã¾ã•ã‹ã¤ã‚ãŒã¤
Re: What Game Mechanics would you like to know?
I have been curious about the same as GoldenPower with Noa ^^^