IronJustice wrote:Red exists....how do we fix it?
Making someone cease to exist is a very complicated endeavor that is really quite unnecessary. Why is it unnecessary? Because there is a simpler way to make some one 'go away and stay there' without actually making them stop existing.
1. Find a high enough level Cleric, Sorcerer or Wizard. At least 9th level for a Cleric and at least 13th level for a Wizard and at least 14th level for a Sorcerer.
2. Have some money. 400-500 gold pieces should be plenty, chump change.
3. Convince Cleric/Sorcerer/Wizard to cast a Plane Shift spell on Red. Plane Shift will send him to another plane of existence where he will have no way of returning (unless that plane happens to have a sufficient Cleric/Sorcerer/Wizard but that is highly unlikely).
Notes: "Only 9th level for Cleric? That sounds like the easiest route to follow!", you say. Well....not quite. Clerics are a bit...finicky...about Plane Shifting people against their will. You will likely have better luck with a Sorcerer or a Wizard. However, with a high enough bluff-check you may just be able to convince the Cleric to do it. Usually not worth trying though.
Notes(II): A successful Will save will negate the spell. So, if Red were to succeed on his Will save, you'd have to pay them to cast the spell again...and again if he passes that Will save too. I doubt he would pass more than once, if even once.