One thing he did find was the memory addresses for the Random Battle Counter and how it works. To Quote him:
As it turns out, his info isn't QUITE correct - the counter goes down at different rates in different areas, which is why some areas have greater rates of random battles than others. But the point is these addresses correspond to certain variables in the game.0007B5FC: Random Encounter
When this memory address hits 0, you will enter a random encounter. It decreases by 42 each time you cross invisible grid lines in the world. If you cross the line by 1 pixel you can go back and forth and get into a random battle in a few frames. (If the world map didn't run at 20 fps) Or run around inside a grid square without touching the edges and never have an encounter.
When you enter a battle the value changes to 600-1400. This is your new starting value when the battle is over. Entering and exiting the world map will increase this to 700-1000, but only if you are already below 480. This can be manipulated easily.
Enemy health:
000ED3D6: Always first enemy
000ED6AA: Always 2nd
000ED97E: 3rd
000EDC52: 4th
0008480E: Vahn HP
00084812: Vahn MP
Tetsu has 999 health and this resets to over 1000 if you bring him below 768.
Position:
000830E8: X Location World Map
000830EC: Y Location World Map
000837A8: X Location Field
000837B4: Y Location Field
I was hoping some of you guys might either know other addresses which contain other variables (I saw meth reference Boss MP around here Before) so that we could possibly figure out more about the game to find out some more exploits or tricks we can pull like the recent juggernaut key skip.