I'm not a math wiz, but I think you can do that by taking the damage multipliers above and compare it to AP used. That'll give you the damage per AP ratio, but then you can figure in the amount of attacks are required for it.xTrance wrote:Is is possible to calculate whether Super Arts are more or less AP efficient than Hyper Arts? I've always found Hyper to slightly better, but that could just be because I looked into it enough.
So here's an output. Second column is damage/AP, third is damage per AP and Hit.
Vahn
TF(H)-30-3
FB(H)-40-4
BF(H)-50-5
PS(S)-54-7
FT(S)-54-7
MB(S)-54-7
TS(S)-60-7
RC(S)-66-9
VC(M)-99-9
Noa
FB(H)-40-4
VB(H)-50-5
HK(H)-70-7
SJ(S)-48-7
DF(S)-54-7
TL(S)-66-8
ST(S)-60-9
LY(S)-72-9
NA(M)-99-9
Gala
TP(H)-30-3
LS(H)-40-4
EF(H)-50-5
RC(S)-54-7
SI(S)-54-7
BP(S)-54-7
HD(S)-60-8
NR(S)-66-9
BR(M)-99-9
So from the middle column you can see that per AP spent, Super Arts are best, followed by Miracle and lastly Hyper Arts. But we could do three Tornado Flames in the space of one Super Art? That is shown in the last column where you can see Hyper Arts generally are the most efficient for AP and Hits required. You can do more damage with a miracle art, but if you're worried about the long run or "efficiency" then there you have it
Maybe a math wizard can check my work