Side Quests

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K73SK
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Side Quests

Post by K73SK » Thu Apr 21, 2011 5:39 pm

Sise-Neg mentioned these and totally reminded me of the fun time I had with them. There were so many to do and so much time you could put into them. I was addicted to them for days before finally getting the last one done (and I was so sad to know it WAS the last one).

In a third Legaia, how eager would you be to have these in it? I personally would PREFER the game to have side quests...I just have a thing for them for some reason, lol.

And agreed to sise-neg, they are a bit more fun than the real story...You said it's not a good thing - but in a way it is. It makes the game neutralize between its story line and its fun side quests gameplay ;). Not that it was intentional, lol.
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Re: Side Quests

Post by LegaiaWiki » Thu Apr 21, 2011 8:22 pm

K73SK wrote:Sise-Neg mentioned these and totally reminded me of the fun time I had with them. There were so many to do and so much time you could put into them. I was addicted to them for days before finally getting the last one done (and I was so sad to know it WAS the last one).

In a third Legaia, how eager would you be to have these in it? I personally would PREFER the game to have side quests...I just have a thing for them for some reason, lol.

And agreed to sise-neg, they are a bit more fun than the real story...You said it's not a good thing - but in a way it is. It makes the game neutralize between its story line and its fun side quests gameplay ;). Not that it was intentional, lol.

I think mini-games and sidequests are great. I never really imagined a sequel for Legaia but I've imagined about what I'd want in a remake of the first one.

Just some ideas of what I thought would be cool. And I guess I'll include generally what I think would be awesome in a remake (may not be feasible, but awesome nonetheless lol):

1) Sidequest: Some Seru (maybe Puera lol) capture women in Ratayu and sneak into the underground chamber where Juggernaut is held and reactivate the machine. They then feed the Juggernaut the women and it grows enough to move out on its own. The Ra-Seru heroes happen to be stopping by and find themselves fighting a Juggernaut monster. I always wanted to fight the actual Juggernaut and I thought this would be a cool idea for having a super hard enemy (kind of like the weapons from FFVII) that you would absolutely need to utilize tactics for and be at high levels.

2) Sidequest: Perhaps fight an enemy in one of the many ocean areas of Legaia that attacks you only with long range moves so you can't get close to it, therefore you're forced to only use magic spells and in defeating this enemy you would automatically absorb it as a special summon or something.

3) Mini-Game: Hunting mini-game. I always felt Drake Kingdom was missing something, like it needed at least one more area that you could legitimately explore or do things in. I think it would be great to have a mini-game where you could challenge Ixis and other hunters within Rim Elm to a hunting contest, and you could run around on the world map shooting birds with a bow and arrow or chucking knives at game, then the person with the highest score within the time limit would win.

4) Added gameplay section: I think it would be cool to be able to take control of Val during Vahn's flashback sequence and maneuver him from Rim Elm through the Mist all the way near Drake Castle where a young Vahn was found. It could be like a rescue mission but it would be on the much more challenging side where you're forced to try and avoid combat as much as possible by running away from things on the world map all the while trying to find young Vahn and bring him back to Rim Elm safely, that way you could see Val get his leg crippled. In that way it would be like 4th survivor in RE2 lol

5) Mini-Game: Change the rock-paper-scissors style of Baka Fighter to an actual fighter arcade game like Tekken or something. It could include characters from the original Legaia plus characters from Duel Saga, and passing certain story events or sidequests could unlock new characters. People could have finishing moves and all that.

6) Boost the rating to Mature. I think Legaia has incredibly dark themes and environments that would work great in a horror setting. That being said, it would be cool to see blood splatter or detailed injuries during battle, and if the team is annihilated by a boss perhaps a clip of the boss annihilating the heroes and saying some sort of quote before you get the 'game over' screen, and violent kind of like Mortal Kombat. Places like Conkram would have things like heraing people fused with the Seru moaning or screaming in agony and they would look much more gross.

7) Added scenes giving more detail/background into events that took place: ex) Songi receiving his Ra-Seru and betraying the monks that followed him to East Voz; a battle scene between the Solians and Conkramites (I'm just gonna call em Conkramites lol) so we could see a young Gaza in action.

8) Mini-Game: Turn Noa's dancing Mini-Game more into the style of DDR. Also, let there be future dance contests where Noa can be challenged and she is forced to defend her crown.

9) Events you can complete or even a mini-game where you can convince Gala and Noa to also compete in the muscle dome.

10) World Map Update: When I think of a great world map style, I think of Shadow of the Colossus. I think that would be especially kickass for a game like Legaia. Imagine traveling in a desolate area with dark and creepy atmosphere and Mist flowing all around you, with Seru in the distance that could sneak up on you at any moment.

Here's an example of what I'm talking about. Imagine a world map in this scale and add Mist flowing everywhere: http://www.youtube.com/watch?v=nUdrFkW1 ... re=related

11) Interactive/destructible environments: Just like what they did in Duel Saga where you could use Origins to get through certain environments by using their abilities, it would be great to include that in a remake.

12) More arts. Also, perhaps add an ultimate art that's a combination of all three Ra-Seru heroes, but give it the same requirements to use like in Duel Saga when using a Mystic Art: [Every character has to be less than half health, all have 100 AP, More than 100 MP]

13) Add abilities to the storyline bosses like maybe a certain boss can drain your MP down to zero like lapis (but you can't exploit the glitch since it would be a storyline boss) or maybe only one of the character's elements will be able to hurt it for a set period of time.

There's more, but I'll leave it at this for now XD

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Re: Side Quests

Post by K73SK » Sat Apr 23, 2011 10:30 am

lol quite a list you have there...And a lot of them sound like they would be pretty cool to add into the game, such as a hunting quest considering they're always talking about hunting in Rim Elm and Hunter's Springs.

But yeah, I do think it should have been a feature in the first game. But it wasn't thought of originally, so whatever, XD.

It's been so long since I've played the side quests that I can only remember the very last one and the one with the girl and cat in the sewers. - Don't worry, I'll remember them once I start putting them up on the site, lol.
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Re: Side Quests

Post by Hiro » Wed Apr 27, 2011 9:44 pm

Wow sise-neg, you definitely have a lot of creativity. I've never really thought of remaking the game myself because a lot of the remakes that weren't exactly the same game just for a different console had crappy things added to it or important things taken away. I have to say I think most of your ideas wouldn't hurt the game though. I can't stand DDR, I don't know why I just don't like it so the part you mentioned for Noa's dancing mini-game wouldn't work for me but I'm only one player I'm sure plenty of other people like it.

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Re: Side Quests

Post by Jknucklez » Thu May 19, 2011 4:53 pm

I guess its time for me to throw my two cents in here.
Before I go into detail with my opinions, I just wanna say that sise-neg posted the greatest informational link ever/comments ever. If we had an open world like shadow of the colossus in that good old HD, people would go nuts. That being said, monster fights may be turned into avoidable fights unless we keep it turned based. I do like the idea of free movement but what I really feel in love with about these games were the Arts, especially the variable arts.

1. Believe it or not, I think feel the game should be limited to mini-games but have a vast amount of optional and non-optional side missions. From playing legaia duel saga 2 recently, I've come across of alot of unnecessary challenges for mini-games. I mean yes the dart game in the pirates cove or porchoon island is good but I did not feel it being necessary to have side jumping matches, making a plant grow, side stepping over and over again and defeating a pirate and planting flowers. Not including the Miley Cyrus you gotta beat for the heavens stone after defeating the pirate. I really would love to see more varity in missions not only for the storyline but non-story line as well. I loved every single one of those mini missions in Kravia town and I just wish there were more.
Sise-Neg wrote:3) Mini-Game: Hunting mini-game. I think it would be great to have a mini-game where you could challenge Ixis and other hunters within Rim Elm to a hunting contest, and you could run around on the world map shooting birds with a bow and arrow or chucking knives at game, then the person with the highest score within the time limit would win.
With that being said, this could possibly be one of the few mini-games I suggest be in the third installment.

2. To follow up with the whole more side-missions less mini-games, more challenges similar to the one in jinga's ancient cave. Those are the kinds of things that made me want to get my characters and origins to level 99, regardless if the main plot boss can be beaten at level 70 something. I'll have to dig through my pms to explain what I mean farther on this. I wrote a better explaination in some pms but never actually posted them yet. With that being said, the game may have to have a 質 ton of new monsters, including some with different colors, and some that just may have to be new.


3. Arts. I think a more of a variety of arts need to be applied to the game. I loved the normal, super, hyper, especially variable, and mystic arts but I wish there could have been a few more arts. There were about 11 different normal arts, 4-5 supers, 5-6 hypers and 2 variable and 1 mystic. How about 6-7 normal arts, 5-6 super arts, 9-10 hyper arts, 4 variable arts, and 2 mystic arts. The fact that more maybe better in this situation and maybe less repeatitveness would occur with increasingly more arts.

4. Make the characters talk more often. I mean I dont mind reading but it annoyed me when I felt as though some talking actions could have been taken place in the game, instead of only being cutscenes. (This is one of those "meh" wont really matter if I have to read more then listen but would be nice to hear the characters speak a little more often)

5. Combining items/Accessories/Armors. I felt as though these things should have been introduced earlier and actually have some sort of better guidance on how they work early on so you could better equip yourself for battles as you play along or just getting prepared for the future. I was completely confused by the late learning of being able to combine things in LDS2, in which it should have been introduced to the players earlier.

6. In the introduction I restated Sisi-Neg idea of a free-roaming vast land like Shadow of the Colossus. If this is going to happen, then some sort of system of activating monsters will have to be introduced. A decision of either
A: keep it like original and have battles activate by your characters moving around through the game
or
B: Some sort of real live monsters on the field and you could avoid contact if you want but if they see you, they shall hunt you down. These are the only two choices I really see happening for Sisi-Neg idea.

7. Eh this is not actually my idea but im quoting it cause I agree with it and dubbing it number 7.
Sise-Neg wrote:Interactive/destructible environments: Just like what they did in Duel Saga where you could use Origins to get through certain environments by using their abilities, it would be great to include that in a remake.
Oh and along with number 7 above, the origins can be alot bigger when activating those interactive/destructible environments depending on the difficulty in the action. I always in my eyes saw origins as like as tall as three, or even four to five stories tall like a building.

Now we just gotta get this guys :arrow: *K73SK* side of the story, and receive even more input from him and others. Well, thats all the opinions I have for now. Still doing more concept artwork for monsters as K73SK instucted :).

O yeah, I almost forgot....I got a F'n Dollar beat that. :mrgreen:

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Re: Side Quests

Post by K73SK » Thu May 19, 2011 10:19 pm

Well, I had mainly just wanted input on whether people found side quests to be useful. Planning for what kind of side quests should be in the game before even know what the story is (assuming it's not a remake) isn't the greatest path to take when designing a game. That's the main reason I asked to not do concept art on anything else but monsters - because we don't quite know what the story of Legaia 3 will follow (Yet). As more of the design and understanding takes place, the more concept art can be made. For example, what if Legaia 3 took the path of a story to where side quests, such as the hunting one, wouldn't "fit" with the character? I'm not saying it won't - just saying that the whole layout to the game history and story needs to make sense before we can put our concerns on the smaller things.

At the moment I'm doing more than just working on this site + Legaia plans...I'm working with another programmer on a video game we plan on creating, working, studying C++, and managing another site (well, moderating it anyway). And as soon as school jumps back in, the less time I'll have to do any of this...Which means I'll likely have to toss one of them out temporarily. As this site is incomplete, I'd rather get it complete and understand both Legaia games in and out before jumping into making a third game. I don't want to make a long design plan and find that something doesn't make sense...In other words - I don't want to make the same mistake Legaia 2 did for being a sequel to Legaia 1. I want everything to make sense - and the best way of doing that is to play both games thoroughly and understanding everything, finding ways to piece things together (if possible), etc. Kind of hard to explain - but I hope you understand that I am at least trying to take a "good route" before making design plans.

If I create threads based on peoples ideas or thoughts of the previous games, what there should have been, etc. - it's because I want to at least have some "documents" to hold onto for "the future project." Not EVERYTHING said by people will be placed in the third game, but things that everyone can agree upon will be...As long as it fits.

So, my only opinion on side quests is agreeing what sounds cool, what would have been neat to have had in previous games, and...just basic opinions rather than actual planning :D
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Re: Side Quests

Post by Jknucklez » Fri May 20, 2011 9:05 am

Well actually most of my post came from the replaying of LDS2 over the past few weeks in which I came up with those ideas. So I basically understand the plot and story of the second one, but I need to play through legend of legaia...if I can find a copy. :/ I just wish we had more input from other people, that would make the process a little easier. I have about 9 different concept art for some new monsters so far, but I need to get some ideas from the monsters of legend of legend and see if I can put a spin on them as well. Since I don't have the copy of the first one, I'll just have to do some research on it or maybe someone has a really good play through on YouTube of the entire game :/.


I am currently looking for a job which may put a small halt on my constant production of concept art. Also looking for a scanner so I can send them to you because no one likes iPhone pictures of artwork..that and it's kind of unprofessional, unless it's for a blog :/.

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Re: Side Quests

Post by K73SK » Fri May 20, 2011 1:22 pm

Well we have lots of time before we really jump into it, so no problem - don't worry (about you finding a job).

If you're interested in finding stuff about the monsters, go ahead and look at the monsters page for Legend of Legaia on this site...I have pictures of each monster plus a few screenshots of their "special attacks." Maybe they'll come to some use for you so you don't have to worry about playing through and finding them?

Anyway, let's try to get this thread back on topic. It's about side quests :D

How long did it take everyone to complete all the side quests available? I thought it was a great idea to not allow ALL of them right away...Meaning, players had to unlock them as they progressed through the game. This prevented from people trying to do them all at once, and gave a little adventure to coming back and seeing another one pop out of no where. Not to mention, it wouldn't make sense for some because you couldn't gain access to certain locations anyway... I did a few and when I realized I couldn't keep going - I finished the game, came back, and then did the rest nonstop. I think it took me awhile, but not long enough! I wanted MORE! lol.
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Re: Side Quests

Post by Redhollowlives999 » Tue Jun 14, 2011 8:35 pm

the side quests are ok...but i dont wanna have so many that i forget my mission
it really do be like that tho

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Re: Side Quests

Post by K73SK » Wed Jun 15, 2011 3:04 pm

redhollowlives999 wrote:the side quests are ok...but i dont wanna have so many that i forget my mission
Well the one thing about game design is to remember that games should leave the player with MANY choices, rather than feeling like they have to go on one path nonstop. Legend of Legaia still provided this, since the player could visit any town they wanted at any time - play mini-games for a year straight and not worry about having to do the main mission, etc. Side Quests are just an added bonus to video games. Think of how successful Oblivion and Fallout 3 were...Can you imagine if they halved the amount of side quests in the game?
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