I guess its time for me to throw my two cents in here.
Before I go into detail with my opinions, I just wanna say that sise-neg posted the greatest informational link ever/comments ever. If we had an open world like shadow of the colossus in that good old HD, people would go nuts. That being said, monster fights may be turned into avoidable fights unless we keep it turned based. I do like the idea of free movement but what I really feel in love with about these games were the Arts, especially the variable arts.
1. Believe it or not, I think feel the game should be limited to mini-games but have a vast amount of optional and non-optional side missions. From playing legaia duel saga 2 recently, I've come across of alot of unnecessary challenges for mini-games. I mean yes the dart game in the pirates cove or porchoon island is good but I did not feel it being necessary to have side jumping matches, making a plant grow, side stepping over and over again and defeating a pirate and planting flowers. Not including the Miley Cyrus you gotta beat for the heavens stone after defeating the pirate. I really would love to see more varity in missions not only for the storyline but non-story line as well. I loved every single one of those mini missions in Kravia town and I just wish there were more.
Sise-Neg wrote:3) Mini-Game: Hunting mini-game. I think it would be great to have a mini-game where you could challenge Ixis and other hunters within Rim Elm to a hunting contest, and you could run around on the world map shooting birds with a bow and arrow or chucking knives at game, then the person with the highest score within the time limit would win.
With that being said, this could possibly be one of the few mini-games I suggest be in the third installment.
2. To follow up with the whole more side-missions less mini-games, more challenges similar to the one in jinga's ancient cave. Those are the kinds of things that made me want to get my characters and origins to level 99, regardless if the main plot boss can be beaten at level 70 something. I'll have to dig through my pms to explain what I mean farther on this. I wrote a better explaination in some pms but never actually posted them yet. With that being said, the game may have to have a 質 ton of new monsters, including some with different colors, and some that just may have to be new.
3. Arts. I think a more of a variety of arts need to be applied to the game. I loved the normal, super, hyper, especially variable, and mystic arts but I wish there could have been a few more arts. There were about 11 different normal arts, 4-5 supers, 5-6 hypers and 2 variable and 1 mystic. How about 6-7 normal arts, 5-6 super arts, 9-10 hyper arts, 4 variable arts, and 2 mystic arts. The fact that more maybe better in this situation and maybe less repeatitveness would occur with increasingly more arts.
4. Make the characters talk more often. I mean I dont mind reading but it annoyed me when I felt as though some talking actions could have been taken place in the game, instead of only being cutscenes. (This is one of those "meh" wont really matter if I have to read more then listen but would be nice to hear the characters speak a little more often)
5. Combining items/Accessories/Armors. I felt as though these things should have been introduced earlier and actually have some sort of better guidance on how they work early on so you could better equip yourself for battles as you play along or just getting prepared for the future. I was completely confused by the late learning of being able to combine things in LDS2, in which it should have been introduced to the players earlier.
6. In the introduction I restated Sisi-Neg idea of a free-roaming vast land like Shadow of the Colossus. If this is going to happen, then some sort of system of activating monsters will have to be introduced. A decision of either
A: keep it like original and have battles activate by your characters moving around through the game
or
B: Some sort of real live monsters on the field and you could avoid contact if you want but if they see you, they shall hunt you down. These are the only two choices I really see happening for Sisi-Neg idea.
7. Eh this is not actually my idea but im quoting it cause I agree with it and dubbing it number 7.
Sise-Neg wrote:Interactive/destructible environments: Just like what they did in Duel Saga where you could use Origins to get through certain environments by using their abilities, it would be great to include that in a remake.
Oh and along with number 7 above, the origins can be alot bigger when activating those interactive/destructible environments depending on the difficulty in the action. I always in my eyes saw origins as like as tall as three, or even four to five stories tall like a building.
Now we just gotta get this guys

*K73SK* side of the story, and receive even more input from him and others. Well, thats all the opinions I have for now. Still doing more concept artwork for monsters as K73SK instucted

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O yeah, I almost forgot....I got a F'n Dollar beat that. :mrgreen: