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Kudos to you maker

Posted: Sat Apr 02, 2011 12:16 am
by 1991vall
Kudos to you sir for putting the time into making this site and giving fans hope for a legend of legaia 3. I am the same as all of you, first RPG game, fell in love with it, has sentimentle value now, I actually still have my Legend of Legaia disc, its really scratched up so I hope my local video store can repair it lol.

Was woundering how the game you are making is going and how long would it take?

Is anyone known of anyone speaking to the original creator of Legaia 1? What exactly happened to them, and are they aware of how many people would like to see legend of legaia 3?

thanks alot.

Re: Kudos to you maker

Posted: Sat Apr 02, 2011 12:50 pm
by K73SK
Welcome to the site!

As for the process of the third game, I have worked out a few draft designing schemes but am still waiting to hear from another person about some ideas and plans. You will find that the process of designing and planning for a video game can take a long time for bigger projects. Everything must be thought of down to even things as simple as how the camera view will be on certain levels and how to make sure that the field of view looks great. Also how to program it to work just for that level.

As for the original lead director, his name is Kazuhiro Kobayashi. I wouldn't have a clue as to what he's doing now, lol. If you try googling most of the people's names, you'll find too many Japanese have the same names :P.

Re: Kudos to you maker

Posted: Sat Apr 02, 2011 2:56 pm
by 1991vall
Thats great, I will be looking forward to when it is released. In my opinion if you could make it as epic as the 1st legaia game, with all the bosses, and a huge long journey with all the rpg elements like weapons/armour would be amazing :mrgreen:

Good luck bro!

Re: Kudos to you maker

Posted: Sat Apr 02, 2011 8:37 pm
by Hiro
You will find that the process of designing and planning for a video game can take a long time for bigger projects. Everything must be thought of down to even things as simple as how the camera view will be on certain levels and how to make sure that the field of view looks great. Also how to program it to work just for that level.
It sure is, I remember how much work I thought even the smaller maze games I never published and deleted because I lacked the knowledge I am learning now and they sucked. I'm just glad I catch on to this kind of stuff fairly quick, I'd be pulling the little bit of hair I still have out. Congrats on your game by the way.

Welcome to the site 1991vall, I love seeing new people. That means we're that much closer to playing Legaia 3!!!

Re: Kudos to you maker

Posted: Sun Apr 03, 2011 12:23 am
by 1991vall
would u guys happen to know anything about the thread i posted in the HELP section? :(

went n got the game fixed today, still doesnt work!