Speed: Turn Order and Escapes
Posted: Tue Jul 08, 2014 3:43 am
So the speed stat has some interesting mechanics, like block (coming soon). Everyone knows turn order is somewhat random, but dependent on speed. And so is escaping but there are some weird notes with that as well.
Turn Order - Speed + rng is calculated each turn to see who goes first.
value = speed + (rng[1..speed/2])
Basically, your speed gets a random number added on to it from 1 to half of your speed. A maximum of 50% in other words.
Escaping - pits the sum of your party's speed against the sum of the monsters' speed. But oddly enough, you and the monsters' health come into the equation.
The formula is confusing but here are some key points:
1. Damaged players/enemies add more value to the speed roll. The bigger the difference between your current hp and max, the better.
2. Full life players/enemies will not add any more than their speed stat.
3. Dead enemies actually contribute (and a lot because of being at 0 hp) to the speed roll. This means it's harder to run away from a fight with two killed enemies!
4. Chicken Heart adds 50% to your runaway odds and Chicken King guarantees your escape unless fighting a boss or otherwise marked event battle.
Turn Order - Speed + rng is calculated each turn to see who goes first.
value = speed + (rng[1..speed/2])
Basically, your speed gets a random number added on to it from 1 to half of your speed. A maximum of 50% in other words.
Escaping - pits the sum of your party's speed against the sum of the monsters' speed. But oddly enough, you and the monsters' health come into the equation.
The formula is confusing but here are some key points:
1. Damaged players/enemies add more value to the speed roll. The bigger the difference between your current hp and max, the better.
2. Full life players/enemies will not add any more than their speed stat.
3. Dead enemies actually contribute (and a lot because of being at 0 hp) to the speed roll. This means it's harder to run away from a fight with two killed enemies!
4. Chicken Heart adds 50% to your runaway odds and Chicken King guarantees your escape unless fighting a boss or otherwise marked event battle.