Knight's Game ideas

Ideas, wishes, etc. of a Legaia 3 all goes here.
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K73SK
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Re: Knight's Game ideas

Post by K73SK » Sat Sep 01, 2012 11:49 pm

Poor knight's thread got messed up ^^
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Rammerrush
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Re: Knight's Game ideas

Post by Rammerrush » Sun Sep 09, 2012 6:07 pm

lol well then lets start over and just forget about the stupid wet thing
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Redhollowlives999
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Re: Knight's Game ideas

Post by Redhollowlives999 » Mon Sep 24, 2012 8:24 am

Never.
it really do be like that tho

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Zup
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Re: Knight's Game ideas

Post by Zup » Sat Nov 03, 2012 7:47 pm

I'm still interested in the element thing

Let's see if I at least understand it/can add something or w/e

Let's say there's a battle between Vahn, Noa, and Gala (but give Noa water for the sake of the example) and...idk a Gobu Gobu

Alright, so from what I read, it's all about how elements affect one another

Now I'll just use knight's examples
first attack = fire damage
Vahn goes up and uses Tornado Flame on the Gobu Gobu. Let's say the attack does 10 damage, but the "burn" part of fire boosts it to 15.
second attack = Water damage +fire damage = steam dmg
Noa runs up and now uses (insert water Hyper Art here) on the enemy. She also does 10 damage, and the "wet" part gives it a boost to...12.

Because the Gobu Gobu was already hit with the "burn" part from the Tornado Flame, these two stack and "steam" damage is formed. Maybe the water reacting with the fire makes the steam and additional heat/damage is created. The TOTAL damage, from both, is now at...idk 33
third attack = Lightning damage + steam damage = Additional damage
Alright so we're without a stack/new element. Gala runs up and uses his Thunder Punch on the Gobu Gobu. It deals the standard 10 damage, with a 15 total after the electricity is factored in. Add this to the 33 and we're up to 48 total.

I like the sound of this, but I do think it'd need to have a lot of thought and balancing put into it in order to make it work. You'd have to consider all the elements that can be made, PLUS all the new combinations that would arise out of them. Also, you would have to consider what happens when the target when they already have an affiliation (like a Gimard)

Also, a question: how long would the effects of the previous element stay? When Vahn "burns" the enemy with the Tornado Flame, can the other two avoid attacking the Gobu Gobu and then wait until their next turn, or does the "burn" heal itself? Would they have to attack right after Vahn does? Were you planning to incorporate it into something like the Variable Arts?

So it'd work, but it'd need to be tweaked and made concrete imo
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Re: Knight's Game ideas

Post by Redhollowlives999 » Sun Nov 04, 2012 7:31 am

It's pretty cool

I'd like to see it
it really do be like that tho

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