Remakes, remasters, and ports
Posted: Wed Mar 27, 2013 6:42 pm
Remakes - Creating the game again from the ground up, supposedly same game play, pretty much same script, usually updated graphics. Key examples: Resident Evil games.
Remasters - Usually just updated resolutions. Not much difference. Possibly bundled with similar games from the same era. Key examples: ICO and Shadow of the Colossus.
Ports - Essentially the same game on a different platform or consoles, with release dates being the significant difference. Often added content included. Key examples: Skies of Arcadia Legends.
Thoughts? Discussion.
Are some games meant to be played on their original platform?
Was buying a Gamecube for RE4 only to have it release on PS2 a few months later aggravating?
How about buying the used copy of ICO, only to see it released as a remaster?
Remasters - Usually just updated resolutions. Not much difference. Possibly bundled with similar games from the same era. Key examples: ICO and Shadow of the Colossus.
Ports - Essentially the same game on a different platform or consoles, with release dates being the significant difference. Often added content included. Key examples: Skies of Arcadia Legends.
Thoughts? Discussion.
Are some games meant to be played on their original platform?
Was buying a Gamecube for RE4 only to have it release on PS2 a few months later aggravating?
How about buying the used copy of ICO, only to see it released as a remaster?