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Remakes, remasters, and ports

Posted: Wed Mar 27, 2013 6:42 pm
by van
Remakes - Creating the game again from the ground up, supposedly same game play, pretty much same script, usually updated graphics. Key examples: Resident Evil games.

Remasters - Usually just updated resolutions. Not much difference. Possibly bundled with similar games from the same era. Key examples: ICO and Shadow of the Colossus.

Ports - Essentially the same game on a different platform or consoles, with release dates being the significant difference. Often added content included. Key examples: Skies of Arcadia Legends.

Thoughts? Discussion.
Are some games meant to be played on their original platform?
Was buying a Gamecube for RE4 only to have it release on PS2 a few months later aggravating?
How about buying the used copy of ICO, only to see it released as a remaster?

Re: Remakes, remasters, and ports

Posted: Sat Jun 22, 2013 10:55 pm
by Prayrius
I am going to die if I don't get myself some Legend of Dragoon remake.

YOU BETTER 猿が大好きだよ DELIVER, SONY!!!!!!!!!!!!!!!!

Re: Remakes, remasters, and ports

Posted: Sun Jun 23, 2013 12:51 pm
by Zup
van wrote:Are some games meant to be played on their original platform?
Well...yes.

But I honestly don't see this as an issue, mostly because the arguments against a remake or whatever come from hardcore fans of the original who don't think the original should be "desecrated" and left alone from the "wicked, evil corporations who just want money."

I think tons of games (particularly from when games first started hitting 3D) SHOULD be remade nowadays. Gameplay would work SOOOOOO much better in this gen/next gen. If anything is weak about the "classic" games from those systems, it's how dated the gameplay has gotten.