

https://www.youtube.com/watch?v=RkacZnShxY4














First got MGS VR Missions on PS1 back in about 6th grade. Before that I didn't know anything about this series and hadn't even heard of it. It was slightly confusing to be playing what I thought would be an actual game but was actually, well, VR training and minigames. Despite that, it grew on me and I loved the game. Eventually I mastered it, gaining that 100% completion after MUCH perseverance and patience. As an adult revisiting these old games, VR Missions again became a favorite since it works well with short sessions, allowing you to work on one thing with no distractions for as long or short as you wish.
Later in high school I got MGS2: Substance. On first impression, I was completely amazed. Even today it still looks and feels great. The gameplay was great, it improved on the last game in every way. However, the "where the the the the the do I go?" factor was turned up pretty high and a lot of parts of the game seem to drag. It again required a guide to play though. Unfortunately, the story was very weak compared to the previous game, which made me less motivated to muscle through some tedious tasks (like defusing tons of mines). Some lame moments include Ocelot grafting Liquid's arm and being controlled by it (WTF?), Vamp walking on water, Fortune deterring bullets, and Big Shell in general. Suspension of disbelief was tough here and the story was way less epic in general. On a high note, the bonus VR Missions and other Substance version content was incredible. Never fully beat the game or even got close.. I mostly just kept replaying the Tanker part, messing around and collecting Dogtags, and played the VR Missions and unlockables.
Years later, as in a few months ago, I had the pleasure of playing Ground Zero on a friend's console... And my mind was blown by the graphics and overall presentation. The gameplay, however, I was not a fan of. It was too realistic, which translates to it being much more difficult than the other games I had played. Difficulty is fine as long as it is fair, but it seemed that a lot of the game relied on pure trial and error to muscle through, to know in advance where guards are positioned and such. That's not the kind of game I wanted to play. 
I agree as far as just the straight up plot goes, but there is a lot goin' on in that game's themes and 質 that blows my 野菜 mind. It starts off pretty weak as far as it's presentation as a singular story, but there is some raw こし 質 as the game continues that transcends the game and it's events themselves. Kojima was on some heavy stuff here that most people unfortunately never got ta see.IronJustice wrote:Unfortunately, the story was very weak compared to the previous game, which made me less motivated to muscle through some tedious tasks (like defusing tons of mines).
You haven't seen the full subplot for this; there's more to it.Some lame moments include Ocelot grafting Liquid's arm and being controlled by it (WTF?),
It was poo for changing Gray Fox's VAI got Twin Snakes for Game Cube and played that a bit, but never got terribly far. It was a good adaptation overall.
I was worried about this at the start as well, but it feels really solid. Ta me, the added amount'a control that you get lends itself towards all the new mechanics and ways you can go about playin' the game. By comparison, the other games are much, much more linear and everything's pretty guided -- the fact that you can do all sorts'a new 質 in GZ allows for much more variety in the kindsa missions you can have (and the game provides a bunch), and you just get a bonkers amount'a freedom. And when 質 hits the ceilin' you have more than enough ways ta get ta safety or fight back.The gameplay, however, I was not a fan of. It was too realistic, which translates to it being much more difficult than the other games I had played. Difficulty is fine as long as it is fair, but it seemed that a lot of the game relied on pure trial and error to muscle through, to know in advance where guards are positioned and such. That's not the kind of game I wanted to play.
Most people consider it the best game in the series, although I have MGS1 above it. It's got more mechanics than 1 and 2 (as it should), but it isn't nearly as much an evolution as GZ, so you'd still feel right at home. It's very heavily inspired by/presented like a James Bond movie (with a gorgeous opening song ta drive that nail home). You should definitely give it a shot.On a final note I do have MGS3, which I got with Twin Snakes, but have never had the urge to play it.

