Legaia 2 Speedrunning (this thread was bound to happen)
Posted: Mon Dec 04, 2017 10:00 pm
Anyway, I'm working on trying to get the WR for Legaia 2 down a little bit lower.
It turns out that this game is about two hours faster than Legaia 1, mostly because there's a lot of cheese strategies available and a far more broken set of mechanics, specifically with regard to item creation. Also, Mystic and Variable Arts are very broken as well.
It's a few minutes slower than the WR (mid 5:47), but here's my current best run through of Duel Saga: https://www.youtube.com/watch?v=fod8JpQOnkk
The biggest mistakes happen with not handling the AP gain fights pre- and post- Storm Idol, and getting Lang killed on that boss fight. Thankfully, new strategies have negated some of the risk, since I can use the Unassailable Pill on Lang during Storm Idol to prevent dying there; HP Boost 3 on the Fugitive Necklace means that Kazan should almost never be in danger of dying on Raynof (he can go into the fight at 920 health instead of 740).
The route itself is pretty solid I think. The biggest time saves I see are in faster menuing and battle optimizations. I'd like to see if there's any way to make the arbitrage / item crafting sections go any faster as well. With that said, because of the open-ended nature of item crafting and customization in this game, I'm far less confident in its being optimized compared with the run of Legaia 1. So let's have at it. How to make this run better/faster/more optimized?
It turns out that this game is about two hours faster than Legaia 1, mostly because there's a lot of cheese strategies available and a far more broken set of mechanics, specifically with regard to item creation. Also, Mystic and Variable Arts are very broken as well.
It's a few minutes slower than the WR (mid 5:47), but here's my current best run through of Duel Saga: https://www.youtube.com/watch?v=fod8JpQOnkk
The biggest mistakes happen with not handling the AP gain fights pre- and post- Storm Idol, and getting Lang killed on that boss fight. Thankfully, new strategies have negated some of the risk, since I can use the Unassailable Pill on Lang during Storm Idol to prevent dying there; HP Boost 3 on the Fugitive Necklace means that Kazan should almost never be in danger of dying on Raynof (he can go into the fight at 920 health instead of 740).
The route itself is pretty solid I think. The biggest time saves I see are in faster menuing and battle optimizations. I'd like to see if there's any way to make the arbitrage / item crafting sections go any faster as well. With that said, because of the open-ended nature of item crafting and customization in this game, I'm far less confident in its being optimized compared with the run of Legaia 1. So let's have at it. How to make this run better/faster/more optimized?