I've decided to play this for the bajillionth time...
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GoldenPower89
- Level 57
- Posts: 1638
- Joined: Mon Sep 09, 2013 3:12 am
- Location: Indiana
I've decided to play this for the bajillionth time...
With games I've played to death, I like to place restrictions on my gameplay to keep things interesting. You choose them. (ex. no magic)

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Nightshade
- Level 60
- Posts: 1797
- Joined: Tue Jul 26, 2011 9:07 pm
- Location: the the the the
Re: I've decided to play this for the bajillionth time...
Beat the whole game without going above level 30.
Do not question yourself with the why or the how. I simply am, and that is all you need to know.
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GoldenPower89
- Level 57
- Posts: 1638
- Joined: Mon Sep 09, 2013 3:12 am
- Location: Indiana
Re: I've decided to play this for the bajillionth time...
Don't you go above that in your speedruns?

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Nightshade
- Level 60
- Posts: 1797
- Joined: Tue Jul 26, 2011 9:07 pm
- Location: the the the the
Re: I've decided to play this for the bajillionth time...
Nope, I finish at level 25. Hence why I think 30 is eminently doable without being overbearingly difficult.
You have about 70,000 non-forced experience that you can get throughout the game.
You have about 70,000 non-forced experience that you can get throughout the game.
Do not question yourself with the why or the how. I simply am, and that is all you need to know.
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GoldenPower89
- Level 57
- Posts: 1638
- Joined: Mon Sep 09, 2013 3:12 am
- Location: Indiana
Re: I've decided to play this for the bajillionth time...
Sounds fair. I guess I'll just have to run away from pretty much everything.

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Nightshade
- Level 60
- Posts: 1797
- Joined: Tue Jul 26, 2011 9:07 pm
- Location: the the the the
Re: I've decided to play this for the bajillionth time...
Leg armor & the speed ring in Jeremi will both help your speed stat. Once you get the Speed Chain and Chicken King in Sol, you won't have to worry about failed escapes for the rest of the game.
Do not question yourself with the why or the how. I simply am, and that is all you need to know.
Re: I've decided to play this for the bajillionth time...
Be more "realistic" with the combat. Don't be poppin' Arts every turn'n don't just use the de facto highest-damage combo you have every turn. One turn you could just punch the thing, then on the next maybe you do a low then high kick combo. Then have yer character use an Art ta finish off the enemy. Have 'em "develop" Arts over time, like Vahn figurin' out Slash Kick against Slimes cuz their low ta the ground'n 質. Adjust as yer characters level up'n gain more meter'n 質
's how I made my last run-through more innerestin'
's how I made my last run-through more innerestin'
